Our first combat test!

Combat Test!

Hello, and welcome to our combat test for our upcoming title! While going through the design process we came up with two different styles of combat. The first was an Advance Wars-esque system which you’ll be testing here today! The idea of this test is to give us enough raw data regarding how the combat “feels” in this system to decide if we should continue as we are or pivot to the other system we had in mind. ...

June 9, 2022
Advance Wars, a big inspiration for us!

Our Concept: Systems Part 1

Sitting down to block out exactly what we wanted to build happened over the next few months. We knew that we’d start work around January/February 2022 as a lot of our other professional commitments were coming to an end, so we had some amount of time for the odd meeting and catch-up to discuss what we were after. As mentioned in the previous post, we’d decided to make a 4X game with enough depth to satisfy our own desire for complex systems, but with a lot of other aspects of the genre trimmed back and streamlined. ...

May 30, 2022
montage of game boxart

Our Concept

When we initially sat down in a cosy Indian restaurant in Manchester almost a year ago to discuss what kind of game we were interested in making, turn-based strategy was at the forefront. We’re fans of a good many titles in the genre, from Star Wars: Supremacy (or “Rebellion” outside the UK!) to Stellaris. As we talked it became clear that we shared a lot of opinions about the genre. Our likes and dislikes aligned, a shared enjoyment of the complexities of these games and a disdain towards the more ponderous elements. So it was that we considered 4X strategy a logical starting point. ...

May 12, 2022