Aine: Midsummer's Light

Hello again! We’re back with another blog post covering the third and final Celtic Goddess featured in our upcoming 4X Strategy title. If you’ve missed our previous posts regarding the other two Goddesses you can check them out here (Fand - Goddess of Mist) and here (Morrigan - Goddess of War & Fate). The article covering Fand also explains the role that these characters will play in our upcoming title. ...

September 1, 2022
morrigan goddess of war & fate

Morrigan - Goddess of War & Fate

Hello! This is our second article focusing on showcasing some of the art we have for our upcoming turn-based strategy title. If you missed our previous look at our first deity, you may want to check that article out (Fand - Goddess of Mist), where we explain the original concept of including Celtic goddesses in our game, and their incorporation into our skill tree system. Today we’re showcasing the art we have for the Goddess that governs Conflict, Morrigan: ...

August 1, 2022
fand goddess of mist

Fand - Goddess of the Mists

When we first started discussing ideas for our game, one thing we immediately knew we wanted was a strong focus on Celtic theming and mythology. We decided to incorporate mythological figures in the form of Celtic gods and deities, tying them to skill trees that the player will invest points in throughout gameplay. Mechanically each of these skill trees is tied to a different aspect of gameplay, Combat, Commerce and Exploration. We liked the idea of each of these trees having a Celtic Goddess governing it, and the investment in skill points being akin to deepening your bond with them. ...

July 17, 2022
Our first combat test!

Combat Test!

Hello, and welcome to our combat test for our upcoming title! While going through the design process we came up with two different styles of combat. The first was an Advance Wars-esque system which you’ll be testing here today! The idea of this test is to give us enough raw data regarding how the combat “feels” in this system to decide if we should continue as we are or pivot to the other system we had in mind. ...

June 9, 2022
Advance Wars, a big inspiration for us!

Our Concept: Systems Part 1

Sitting down to block out exactly what we wanted to build happened over the next few months. We knew that we’d start work around January/February 2022 as a lot of our other professional commitments were coming to an end, so we had some amount of time for the odd meeting and catch-up to discuss what we were after. As mentioned in the previous post, we’d decided to make a 4X game with enough depth to satisfy our own desire for complex systems, but with a lot of other aspects of the genre trimmed back and streamlined. ...

May 30, 2022