
Our Concept: Systems Part 1
Sitting down to block out exactly what we wanted to build happened over the next few months. We knew that we’d start work around January/February 2022 as a lot of our other professional commitments were coming to an end, so we had some amount of time for the odd meeting and catch-up to discuss what we were after. As mentioned in the previous post, we’d decided to make a 4X game with enough depth to satisfy our own desire for complex systems, but with a lot of other aspects of the genre trimmed back and streamlined. ...

