Advance Wars, a big inspiration for us!

Our Concept: Systems Part 1

Sitting down to block out exactly what we wanted to build happened over the next few months. We knew that we’d start work around January/February 2022 as a lot of our other professional commitments were coming to an end, so we had some amount of time for the odd meeting and catch-up to discuss what we were after. As mentioned in the previous post, we’d decided to make a 4X game with enough depth to satisfy our own desire for complex systems, but with a lot of other aspects of the genre trimmed back and streamlined. ...

May 30, 2022
montage of game boxart

Our Concept

When we initially sat down in a cosy Indian restaurant in Manchester almost a year ago to discuss what kind of game we were interested in making, turn-based strategy was at the forefront. We’re fans of a good many titles in the genre, from Star Wars: Supremacy (or “Rebellion” outside the UK!) to Stellaris. As we talked it became clear that we shared a lot of opinions about the genre. Our likes and dislikes aligned, a shared enjoyment of the complexities of these games and a disdain towards the more ponderous elements. So it was that we considered 4X strategy a logical starting point. ...

May 12, 2022
TzYi logo

Welcome to TzyI

Hello and welcome to TzYi! Stay tuned here for all our development news and thoughts as we built our awesome wee game. (We have some really cool concept art coming soon!)

April 26, 2022