fand goddess of mist

Fand - Goddess of the Mists

When we first started discussing ideas for our game, one thing we immediately knew we wanted was a strong focus on Celtic theming and mythology. We decided to incorporate mythological figures in the form of Celtic gods and deities, tying them to skill trees that the player will invest points in throughout gameplay. Mechanically each of these skill trees is tied to a different aspect of gameplay, Combat, Commerce and Exploration. We liked the idea of each of these trees having a Celtic Goddess governing it, and the investment in skill points being akin to deepening your bond with them. ...

July 17, 2022
cover image for paper jumper game

GameJam - Paper Jumper

Something a little different, I made a wee platformer game! So we are developing in Unity, but recently I was curious to see what Godot was like for development and I thought best way to test it out was to make a small game. Presenting - Paper Jumper! - Play now on itch.io! It’s a very simple wee platformer and was fun to put together, please have a go and leave your thoughts over at itch.io. ...

July 3, 2022
Our first combat test!

Combat Test!

Hello, and welcome to our combat test for our upcoming title! While going through the design process we came up with two different styles of combat. The first was an Advance Wars-esque system which you’ll be testing here today! The idea of this test is to give us enough raw data regarding how the combat “feels” in this system to decide if we should continue as we are or pivot to the other system we had in mind. ...

June 9, 2022
Advance Wars, a big inspiration for us!

Our Concept: Systems Part 1

Sitting down to block out exactly what we wanted to build happened over the next few months. We knew that we’d start work around January/February 2022 as a lot of our other professional commitments were coming to an end, so we had some amount of time for the odd meeting and catch-up to discuss what we were after. As mentioned in the previous post, we’d decided to make a 4X game with enough depth to satisfy our own desire for complex systems, but with a lot of other aspects of the genre trimmed back and streamlined. ...

May 30, 2022
montage of game boxart

Our Concept

When we initially sat down in a cosy Indian restaurant in Manchester almost a year ago to discuss what kind of game we were interested in making, turn-based strategy was at the forefront. We’re fans of a good many titles in the genre, from Star Wars: Supremacy (or “Rebellion” outside the UK!) to Stellaris. As we talked it became clear that we shared a lot of opinions about the genre. Our likes and dislikes aligned, a shared enjoyment of the complexities of these games and a disdain towards the more ponderous elements. So it was that we considered 4X strategy a logical starting point. ...

May 12, 2022
TzYi logo

Welcome to TzyI

Hello and welcome to TzYi! Stay tuned here for all our development news and thoughts as we built our awesome wee game. (We have some really cool concept art coming soon!)

April 26, 2022